Responsibilities: Rigging and Skinning Cloth and Hair Simulation Asset maintenance Build efficiency scripts Qualifications: 1 years experience Background in rigging and skinning assets Expertise in Maya Knowledge of animation principles and human anatomy Bonus: Python Scripting Experience Game Engine Experience 3D Math Experience Houdini Experience Motion Capture Familiarity BC COMPENSATION AND B...
Please note this is a hybrid position and requires you to work from our Vancouver studio for part of the work week. This is not a remote opportunity. Are you interested in working on Animal Logic s next animated feature with our highly talented team of artists? Are you a whizz with Marvelous Designer, and love the challenge of modeling clothing? We re looking for modellers who will get to work on...
POSITION SUMMARY: As an Environment Artist with Method s Real-Time division, you will be responsible for crafting immersive and visually stunning virtual environments. Your primary responsibility will be to create highly efficient and photorealistic CG environments using Unreal Engine. The position requires a high degree of technical skill and artistic judgment. You ll be talented at balancing ar...
Responsibilities The character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills able to create outstanding content with an imagination that is constantly in motion. We create amazing character mode...
Responsibilities: We are looking for a well-rounded character artist with an emphasis on creating game-ready clothing. We are looking for someone who understands character creation as a whole but has an interest and passion for clothing. You will need to demonstrate solid grounding in industry standard techniques for creating game-ready clothing such as efficient topology, UV layout, texture baki...
What does a Technical Artist do? As a Technical Artist on the Frostbite Characters team, you will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite ...
Résumé du poste: Our Lighting artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. This includes the ability to share ideas and also to be open to ideas within the team.Hybrid and Remote opportunities for our Vancouver Studio are...
AtMainframe Studios, we re creators first. We eat creative and technical challenges for breakfast and come back for more. We ve been doing this for years, and we re still going strong. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's n...
About Jetpack Interactive:Jetpack Interactive has been a fixture in the Vancouver game development community since2011. Our studio DNA originated from three flagship Vancouver development studios (Black BoxGames, Deep Fried Entertainment, & United Front Games). We are a console & PC gamedeveloper and have focused on building long-term relationships with AAA game studios whoneed engineering expert...
EA SPORTS is one of the most iconic brands in entertainment connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.Our Advanced Technology Group (ATG) is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game...
Responsibilities: The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. TAs are expected to assume ownership over any tec...
Responsibilities Collaborate with the producer or art directors regarding the brief for the project Research concept subjects, styles & genres Create detailed designs from a written brief Present a series of drafts of the concepts for approval Creating storyboards based on the provided script, identifying the camera angles and movements. Efficiently interpret briefs Collaborate with the Art Direc...
OverviewThe Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respec...
POSITION SUMMARY: As an Environment Artist with Method s Real-Time division, you will be responsible for crafting immersive and visually stunning virtual environments. Your primary responsibility will be to create highly efficient and photorealistic CG environments using Unreal Engine. The position requires a high degree of technical skill and artistic judgment. You ll be talented at balancing ar...
GENERAL SUBMISSION This advert is an opportunity to submit your resume for future consideration only; not for an active opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available you may be contacted by our Talent Acquisition team. Company : Method Studios Position : Unr...
Company : Method Studios Position : Unreal Environment Artist (Temporary) Location : Vancouver, BC (Remote) *Pay Range : $50.00 - $55.00 CAD hourly POSITION SUMMARY: As an Environment Artist with Method s Real-Time division, you will be responsible for crafting immersive and visually stunning virtual environments. Your primary responsibility will be to create highly efficient and photorealistic C...
Job Description :Treyarch s Weapon Art team is on the hunt for a talented, dedicated, and passionate Senior Weapon and Hard Surface Artist to join our team. A successful candidate is an Artist that absolutely LOVES weapons and has the talent and skill to match that love, while being a total team player. This is a critical role which focuses on one of the most important aspects of First Person Sho...
OverviewThe Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respec...
What does a Technical Artist do? As a Technical Artist, you will report to Frostbite's Technical Art Manager as a part of the Frostbite content example team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contrib...
3D Senior Animation Artist - Expression of InterestThis position would be based in Vancouver. All applicants MUST reside in British Columbia, Canada.About ZoicZoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used ...
3D Senior Animation Artist - Expression of Interest This position would be based in Vancouver. All applicants MUST reside in British Columbia, Canada. Expression of Interest - This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position...
Responsibilities: Create high quality stylized character assets for our character customization system. Implement character assets into our character customization system. Explore how to optimize and evolve existing workflows and pipelines. Develop new, or enhance, existing character customization features and workflows for our live service. Create production guides, and reference assets to commu...
Responsibilities: Create high quality stylized character assets for our character customization system. Implement character assets into our character customization system. Explore how to optimize and evolve existing workflows and pipelines. Develop new, or enhance, existing character customization features and workflows for our live service. Create production guides, and reference assets to commu...
Responsibilities: Collaborate Closely with the Technical Artists, Engineers, World & Object Leads to deliver industry leading content pipelines and runtime implementations. Work with technical art leads to develop procedural content pipelines for Unreal Engine, Houdini, and Substance, empowering world building and object artists to craft best in class content. Work with TDs and TADs to develop co...