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Requisition Number:182298Can this position be remote?: NoWe are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.Frostbite is EA s proprietary game engine that comes equipped...
Responsibilities Create 2D/3D storyboards, animatics, mood boards or other forms of previz to help define the creative goals of product presentations. Create and establish best practices for in-engine character animation, facial animation, and camera behaviors to support overall narrative and VO performances at high quality. Work with Senior Presentation Director and team members to guide motion ...
What does a Technical Artist do? As a Technical Artist on the Frostbite Characters team, you will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You'll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite ...
Job Title:Senior Weapons Artist - Treyarch (Vancouver)Requisition ID:R022853Job Description:Treyarch s Weapon Art team is on the hunt for a talented, dedicated, and passionate Senior Weapon and Hard Surface Artist to join our team. A successful candidate is an Artist that absolutely LOVES weapons and has the talent and skill to match that love, while being a total team player. This is a critical ...
Job Title:Senior Lighting Artist - Treyarch (Vancouver)Requisition ID:R022070Job Description:Treyarch is searching for an exceptional Senior Lighting Artist to join our team. You should have a passion for making games, a technical understanding, and a focus on realistic lighting. Additionally, our ideal candidate would also show examples of environmental lighting they have done for other AAA titl...
Responsibilities: Collaborate Closely with the Technical Artists, Engineers, World & Object Leads to deliver industry leading content pipelines and runtime implementations. Work with technical art leads to develop procedural content pipelines for Unreal Engine, Houdini, and Substance, empowering world building and object artists to craft best in class content. Work with TDs and TADs to develop co...
Responsibilities Collaborate with the producer or art directors regarding the brief for the project Research concept subjects, styles & genres Create detailed designs from a written brief Present a series of drafts of the concepts for approval Creating storyboards based on the provided script, identifying the camera angles and movements. Efficiently interpret briefs Collaborate with the Art Direc...
Job Description :Treyarch s Weapon Art team is on the hunt for a talented, dedicated, and passionate Senior Weapon and Hard Surface Artist to join our team. A successful candidate is an Artist that absolutely LOVES weapons and has the talent and skill to match that love, while being a total team player. This is a critical role which focuses on one of the most important aspects of First Person Sho...
Responsibilities: Build playable worlds using real world topography data. Create a variety of 3D models (architecture, foliage, props) from photo references and concept art. Partner with designers to support game modes, player encounter needs, and narrative elements Conduct field trips to capture reference photography and scans (photogrammetry) Refine art assets and help solve performance issues....
Responsibilities Bring life and excitement to the game through your design and implementation of compelling realistic effects. Coordinate with Art, Design and Animation to ensure FX match the quality bar and vision for the game. Fix FX related bugs, including performance and budget issues. Help improve technical pipelines and FX creation techniques/tools. Participate in research and development. ...
What does a Technical Artist do? As a Technical Artist, you will report to Frostbite's Technical Art Manager as a part of the Frostbite content example team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contrib...
Responsibilities: Rigging and Skinning Cloth and Hair Simulation Asset maintenance Build efficiency scripts Qualifications: 1 years experience Background in rigging and skinning assets Expertise in Maya Knowledge of animation principles and human anatomy Bonus: Python Scripting Experience Game Engine Experience 3D Math Experience Houdini Experience Motion Capture Familiarity BC COMPENSATION AND B...
Responsibilities: Tool maintenance and script development Expand proprietary asset management Frameworks Internal toolset management Workflow design and implementation DCC version updates and releases Manage automation jobs on a farm REST API Development Document processes Qualifications: 5 years experience Expertise in Maya Proficient in Python Scripting Game Engine Experience (Commercial or Pro...
Job Description :Treyarch is searching for an exceptional Senior Lighting Artist to join our team. You should have a passion for making games, a technical understanding, and a focus on realistic lighting. Additionally, our ideal candidate would also show examples of environmental lighting they have done for other AAA titles.What you ll do Be responsible for crafting gameplay and in-game cinematic...
Responsibilities: A Senior Rigging Technical Artist works under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality and on time. Your responsibilities and tasks will include: skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development. TAs are expected to as...
Responsibilities: The Technical Artist is a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. TAs are expected to assume ownership over any tec...
Responsibilities Audio Artists focused on UFC Speech will contribute to building commentary and Voice Over systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess skills in the recording and editing of quality VO content, as well as advanced asset management. Programmatic scripting skills are a must, as is t...
Responsibilities Build audio content and runtime systems with visual programming and scripting languages Create, extend and manage complex audio assets and data structures Optimize and debug runtime audio data to work and fit within modern console limitations Communicate designs, best practices and risks to your team and the greater EA community Collaborate with other Technical Artists and Workgr...
Responsibilities: As a character focused Technical Artist at Full Circle, you will be joining a team of character specialists to bring to life the joy of skateboarding. You will be working with others from all the major character disciplines within Full Circle to build the workflows and pipelines required to author content in the Frostbite engine. The Technical Artist role will focus on content c...
Responsibilities Provide insights using your experience and perspective as an audio content creator to inform the design and development of new tools and workflows. Build compelling audio tech demos to demonstrate the power of the engine and inspire the community to achieve their creative vision. Write documentation and create training materials to help educate the Frostbite community on the powe...
Responsibilities As a Senior Technical Artist (TA), you will be heavily involved in the Sports Technology Character Initiatives that the ATG team is currently developing. The main areas of responsibilities include development of technical prototypes in a data-driven game engine, asset integration/optimization, content production tools, pipelines, and workflows. TAs are expected to assume ownershi...
Responsibilities: Research potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof-of-concept work in pre-production. Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production-ready content generation workflows and tools. Work with content creators to identify tech...
Responsibilities: Work with the External Development Director to maintain consistency through established Theming & Tone, References for sections of the world. Work with Level Designers to maintain design intent during art creation process. Ability to guide service providers through technical challenges and provide documentation to maintain visual consistency across the sections of the world. Wor...
Responsibilities: Research and guide the exploration of potential solutions for Content Creation Problems as specified by Technical Art Director of Procedural Workflows and directly create proof-of-concept work in pre-production. Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content g...
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