Responsibilities: Create inspiring and functional high-fidelity visual designs for in-game UI. Work with the team to understand the player needs, motivations, behaviors in order to improve the user experience. Craft UI solutions to balance the interplay between player/user goals, our goals, and technical feasibility using a user-centered approach. Work with UX designers, UI scripters and UI engin...
Responsibilities: Create inspiring and functional high-fidelity visual designs for in-game UI. Work with the team to understand the player needs, motivations, behaviors in order to improve the user experience. Craft UI solutions to balance the interplay between player/user goals, our goals, and technical feasibility using a user-centered approach. Work with UX designers, UI scripters and UI engin...
Responsibilities: Create inspiring and functional high-fidelity visual designs for in-game UI. Work with the team to understand the player needs, motivations, behaviors in order to improve the user experience. Craft UI solutions to balance the interplay between player/user goals, our goals, and technical feasibility using a user-centered approach. Work with UX designers, UI scripters and UI engin...
OUR STORYFor more than 35 years, Bardel Entertainment has led the animation industry through unwavering commitment to quality, creativity, and innovation. We are an internationally recognized, Emmy Award -winning studio in two prominent Canadian cities, Vancouver and Kelowna and the creative force behind top audience hits such as The Dragon Prince, Rick and Morty, Teen Titans Go!, and Diary of a ...
Work Term: Permanent Work Language: English Hours: 40 hours per week Education: No degree, certificate or diploma Experience: 2 years to less than 3 years Work site environment Air conditioned Quiet Work setting Printing shop Industrial Private company, corporation or industry Tasks Estimate costs of materials and time to complete graphic designs and illustrations Adapt existing illustrations Con...
Responsibilities: Work with the World Building Director and Environment Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with the World Building Director and Technical Art team to explore and test diffe...
Responsibilities: Build playable worlds using real-world data. Create a variety of 3D models (architecture, foliage, props) from photo references and concept art. Partner with designers to support game modes, player encounter needs, and narrative elements Conduct field trips to capture reference photography and scans (photogrammetry) Refine art assets and help solve performance issues. Maintain w...
Background Vista ArtistStart Date: ASAPContract Term: 18 monthsWorkspace type: Candidates must be local to Vancouver and willing to come onsite full time or in a hybrid capacity. Hybrid is currently defined as 3 days in Vancouver Studio.Our client, a leading game studio, is looking for a a highly creative and motivated Background Vista Artist. The Background Vista Artist is responsible for interp...
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