Job DescriptionServir de pont entre les artistes et les programmeurs pour s'assurer que nous obtenons un contenu visuellement agréable qui fonctionne sur les plates-formes cibles. Surmonter les difficultés techniques liées à la création d'œuvres d'art et de fonctionnalités.LeadershipDiriger une équipe et favoriser une atmosphère stimulante au sein de l'équipe afin d'obtenir les meilleurs résultat...
Responsibilities Work with the Audio Director and both the VO/Speech and Sound Design teams to ensure that the final delivery matches the aesthetic of the game. Follow a schedule and submit work within required deadlines in partnership with production. Partner with the Speech team to track recordings and contribute to speech editing, naming and file organization. Contribute to design and implemen...
Description Job Summary: The Sets and Environments Artist is responsible for creating and maintaining set assemblies and set dressing for production sequences and shots. Responsibilities: Create master set assemblies; sequence, and shot-based set dressing to enhance story points and to make aesthetic improvements to a set Generate grass, foliage and other assets procedurally and provide creative ...
Responsibilities: Collaborate with the Technical artists and Senior texture artists, Directors, and Leads in defining, creating, and maintaining the PBR workflow and a material, filters, and surfacing library to ensure artistic and technical consistency of the texturing output at high quality and within engine specs. Through sculpting, scanning, or from scratch in Adobe Substance and Adobe Suite,...
At Invoke, our mission is to Have Fun Building Great Games. We believe the best games come from people who love what they do, in an environment that values them and their ideas. That s why we make games that our younger selves used to dream about and that we would like to play (or that we still like to play). And we make sure that everyone has the opportunity to contribute to our collective succe...